using System.Collections; using System.Collections.Generic; using UnityEngine; public class FractionGuangFuBan : Fraction { private void Start() { //FractionManager.Instance.fractions.Add(this); Enable = true; } private void OnEnable() { if (CompletedorNot) { if (FractionManager.Instance) { FractionManager.Instance.overAsync(id, scorercontinuer, orderName); } } } private void OnDisable() { if (CompletedorNot) { if (FractionManager.Instance) { FractionManager.Instance.overAsync(id,scorercontinuer, orderName); } } } public new void OnCollisionEnter(Collision collision) { if (Enable) { Debug.Log(collision.collider.name); if (collision.collider.name.Equals(name)) { CompletedorNot = true; if (FractionManager.Instance) { FractionManager.Instance.overAsync(id, scorercontinuer, orderName); } } } } private void OnMouseDown() { if (Enable) { CompletedorNot = true; if (FractionManager.Instance) { FractionManager.Instance.overAsync(id, scorercontinuer, orderName); } } } }