using System.Collections; using System.Collections.Generic; using UnityEngine; public class DoolsPlayer : MonoBehaviour { public door_control mesh; public MeshCollider _collider; public bool ison = false; // Start is called before the first frame update void Awake() { mesh.ÆôÓý»»¥ = false; _collider = mesh.GetComponent(); } private void OnMouseDown() { if (ison) { mesh.enabled = true; //mesh.FengYing = true; _collider.enabled = true; gameObject.SetActive(false); if (GameManager.Instance) { GameManager.Instance.interactiveEnum = Interactive.none; } GameManager.Instance.YanDian = true; } } }