using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
//============================================================
//支持中文,文件使用UTF-8编码
//@author YangHua
//@create 20230915
//@company QianHuo
//
//@description:
//============================================================
namespace ttpData
{
[Serializable]
public class JfpgItem
{
///
///
///
public List rdj;
///
///
///
public float AA1;
///
///
///
public float AA2;
///
///
///
public float AA3;
///
///
///
public float AV1;
///
///
///
public float AV2;
///
///
///
public float AV3;
///
///
///
public float BA1;
///
///
///
public float BA2;
///
///
///
public float BA3;
///
///
///
public float BV1;
///
///
///
public float BV2;
///
///
///
public float BV3;
///
///
///
public float CA1;
///
///
///
public float CA2;
///
///
///
public float CA3;
///
///
///
public float CV1;
///
///
///
public float CV2;
///
///
///
public float CV3;
///
/// 上网
///
public string type;
}
[Serializable]
public class TrainState
{
public string state;
public string message;
public string data;
}
}