using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class biaomian_change : MonoBehaviour { public int index; public Image image; public Sprite[] sprites; public GameObject up; public GameObject down; // Start is called before the first frame update void Start() { EventTriggerListener.Get(up).onClick += g => { spriteup(); }; EventTriggerListener.Get(down).onClick += g => { spritedown(); }; } // Update is called once per frame void Update() { } public void spriteup() { index += 1; if (index > sprites.Length) { index = 0; } image.sprite = sprites[index]; } public void spritedown() { index -= 1; if (index < 0) { index = sprites.Length-1; } image.sprite = sprites[index]; } }