using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MyFrameworkPure { /// <summary> /// 时间工具 /// </summary> public static class TimeTool { /// <summary> /// 获取时间戳(秒) /// </summary> /// <returns></returns> public static long GetTimeStamp() { long timeStamp = new DateTimeOffset(DateTime.UtcNow).ToUnixTimeSeconds(); return timeStamp; } /// <summary> /// 获取13位时间戳(毫秒) /// </summary> /// <returns></returns> public static long GetTimeStamp13() { long timeStamp = new DateTimeOffset(DateTime.UtcNow).ToUnixTimeMilliseconds(); return timeStamp; } /// <summary> /// 获取时间字符串 /// </summary> /// <returns></returns> public static string GetTimeStr() { DateTime dateTime = DateTime.Now; return dateTime.ToString("yyyy-MM-dd hh:mm:ss.f"); } } }