using HighlightPlus; using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 可交互物体高亮 /// public class InteractiveObjects : MonoBehaviour { private HighlightEffect _highlight; private void Awake() { _highlight = this.GetComponent(); } private void OnEnable() { _highlight.highlighted = false; } private void OnMouseEnter() { _highlight.highlighted = true; } private void OnMouseExit() { _highlight.highlighted = false; } }