using Adam; using Components; using MobileTerminal; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Utility; //============================================================ //支持中文,文件使用UTF-8编码 //@author #AUTHOR# //@create #CREATEDATE# //@company #COMPANY# // //@description: //============================================================ public class MobileTerminalController : MonoBehaviour { public Transform tapContent; public MobileTerminalTipsItem itemPrfab; // Use this for initialization private void Start() { OnTable(); } public void OnTable() { if (tapContent.childCount > 0) { for (int i = 0; i < tapContent.childCount; i++) { Destroy(tapContent.GetChild(i).gameObject); } } List userList = UIManager.Instance.messageData.userList; for (int i = 0; i < userList.Count; i++) { MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, tapContent); string info = $"{ userList[i].testpoint}:{ userList[i].valuepoint}"; itemTip.SetValue(info); } } }