using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class follow : ToolBase { [SerializeField] Transform game; [SerializeField] string name; [SerializeField] Dialogue dialogue; // Start is called before the first frame update private void Update() { if (!GameManager.Instance.JiaoHu) return; // 鼠标左键按下 if (Input.GetMouseButtonDown(0)) { // 从相机位置发射一条射线经过屏幕上的鼠标点击位置 Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); // 声明一个射线碰撞信息类 RaycastHit hit; // 进行碰撞检测 bool res = Physics.Raycast(ray, out hit,100,1<<9) && !EventSystem.current.IsPointerOverGameObject(); if (res) { // 如果产生了碰撞 if (hit.transform.name.Equals(name)) { //gameObject.SetActive(false); gameObject.SetActive(false); dialogue.gameObject.SetActive(true); dialogue.init("你好"); } } } } // Update is called once per frame private void FixedUpdate() { transform.LookAt(game); } }