using MotionFramework; using System.Collections; using System.Collections.Generic; using DefaultNamespace.ProcessMode; using UnityEngine; using UnityEngine.UI; public class ToolManager : MonoBehaviour { //public GameObject toolPrefab; // 要生成的工具预制体 public Transform generateArea; // 生成区域的Transform private GenerateArea generateAreaScript; public GameObject ui; public Button processBt; /// /// 放回背包按钮 /// public Button PutBack; public GameObject[] Tool; bool inthis; void Start() { //inthis = true; generateAreaScript = generateArea.GetComponent(); MotionEngine.GetModule().OnUIEvent += UIEvent; PutBack.onClick.AddListener(() => { if (Tool[0].activeInHierarchy) { Tool[0].gameObject.SetActive(false); Ladder.instance.closed(); } if (Tool[1].activeInHierarchy) { Tool[1].gameObject.SetActive(false); } if (Tool[2].activeInHierarchy) { Tool[2].gameObject.SetActive(false); } if (Tool[3].activeInHierarchy) { Tool[3].gameObject.SetActive(false); } if (Tool[4].activeInHierarchy) { Tool[4].gameObject.SetActive(false); } if (Tool[5].activeInHierarchy) { Tool[5].gameObject.SetActive(false); } if (Tool[6].activeInHierarchy) { Tool[6].gameObject.SetActive(false); } }); processBt.onClick.AddListener(delegate { ui.SetActive(false); }); MotionEngine.GetModule().OnStringEvent += HandleStringEvent; } private void UIEvent() { ui.SetActive(true); } private void HandleStringEvent(string message) { if (generateAreaScript.IsPlayerInArea()) { if (message == "梯子") { Tool[0].gameObject.SetActive(true); Ladder.instance.Init(); //Ladder.instance.smr.SetBlendShapeWeight(0, 0); } if (message == "工作证") { Tool[1].gameObject.SetActive(true); } if (message == "剥线钳") { Tool[2].gameObject.SetActive(true); } if (message == "验电笔") { Tool[3].gameObject.SetActive(true); } if (message == "螺丝刀") { Tool[4].gameObject.SetActive(true); } if (message == "绝缘胶带") { Tool[5].gameObject.SetActive(true); } if (message == "l型集中器") { Tool[6].gameObject.SetActive(true); } if (message == "盒装封印") { Tool[7].gameObject.SetActive(true); } Debug.Log("Received message: " + message); } } }