using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //============================================================ //支持中文,文件使用UTF-8编码 //@author YangHua //@create 20230913 //@company Adam // //@description:底部按钮控制器 //============================================================ namespace Adam { public class BottomController : MonoBehaviour { public Toggle[] toggles; public GameObject[] panels; public GameObject buttomPanel; public Toggle BirdEyeView; public FirstPersonController firstPersonController; public CameraControl1 cameraControl1; // Use this for initialization private void Start() { for (int i = 0; i < panels.Length; i++) { panels[i].SetActive(false); } for (int i = 0; i < toggles.Length; i++) { int index = i; toggles[index].onValueChanged.AddListener((isOn) => { panels[index].SetActive(isOn); if (firstPersonController == null) { firstPersonController = GameObject.FindGameObjectWithTag("Player").GetComponent(); cameraControl1 = firstPersonController.GetComponent(); } firstPersonController.enabled = !isOn; }); } SwitchPanel(false); BirdEyeView.gameObject.SetActive(false); } public void SwitchPanel(bool isActive) { buttomPanel.SetActive(isActive); } public void SwitchFirstPerson(bool isActive) { firstPersonController.enabled = isActive; if (cameraControl1 != null) cameraControl1.isOn = isActive; } } }