using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
//============================================================
//支持中文,文件使用UTF-8编码
//@author	#AUTHOR#
//@create	#CREATEDATE#
//@company	#COMPANY#
//
//@description:
//============================================================

public class BottomTips : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
    [HideInInspector]
    public Text tips;
    [HideInInspector]
    public GameObject tipsContent;
    [HideInInspector]
    public Toggle selfToggle;
    private void Start()
    {
        selfToggle = GetComponent<Toggle>();
        tipsContent = transform.Find("Tips").gameObject;
        tips = tipsContent.transform.GetChild(0).GetComponent<Text>();
        tipsContent.SetActive(false);
    }

    public void OnPointerEnter(PointerEventData eventData)
    {
        tips.text = gameObject.name;
        tipsContent.SetActive(true);
        UIManager.Instance.threeDTip.transform.parent.gameObject.SetActive(false);
    }

    public void OnPointerExit(PointerEventData eventData)
    {
        tipsContent.SetActive(false);
    }
}