%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: mimosabranch m_Shader: {fileID: 10511, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _MainTex: m_Texture: {fileID: 2800000, guid: fbd51c8ecd118f12a000e6888f962b59, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _AO: 5.3773584 - _BaseLight: 0.81 - _Cutoff: 0.60943395 - _Occlusion: 5.09434 - _SquashAmount: 1 m_Colors: - _Color: {r: 0.7959411, g: 0.7959411, b: 0.7959411, a: 0} - _MainTex_ST: {r: 1, g: 1, b: 0, a: 0} - _Scale: {r: 1, g: 1, b: 1, a: 1} - _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1} - _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] --- !u!1002 &2100001 EditorExtensionImpl: serializedVersion: 6