using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Unity.VisualScripting; using UnityEngine; using Views; public class ClampAmmetersManager : MonoSingleton { [SerializeField] List clampAmmetersInteractives = new List(); [SerializeField] List Multimeter = new List(); public Dictionary data = new Dictionary(); public List Three; [SerializeField] List gameObjects = new List(); public DoolsPlayer DoolsPlayer; private void Awake() { run(); } // Start is called before the first frame update void Start() { //init(); StartCoroutine(QiDon()); } IEnumerator QiDon() { yield return new WaitForSeconds(3); } /// /// 获取低下预设数据 /// void run() { GameManager.Instance.DoolsPlayer = DoolsPlayer; clampAmmetersInteractives = GetComponentsInChildren(true).ToList(); Multimeter = GetComponentsInChildren().ToList(); Three = GetComponentsInChildren().ToList(); } public async Task Init(string name) { await Task.Delay(2000); float temp = 0; if (Three[0].ttpData.Count >= 2) { Debug.Log("akjshd走:222"); switch (name) { case "用电_AA1": temp = Three[0].ttpData[0].AA1; break; case "用电_AA2": temp = Three[0].ttpData[0].AA2; break; case "用电_AA3": temp = Three[0].ttpData[0].AA3; break; case "用电_BA1": temp = Three[0].ttpData[0].BA1; break; case "用电_BA2": temp = Three[0].ttpData[0].BA2; break; case "用电_BA3": temp = Three[0].ttpData[0].BA3; break; case "用电_CA1": temp = Three[0].ttpData[0].CA1; break; case "用电_CA2": temp = Three[0].ttpData[0].CA2; break; case "用电_CA3": temp = Three[0].ttpData[0].CA3; break; case "用电_1A": case "用电_1B": case "用电_1C": temp = show(name, Three[0].ttpData[0].AA1); break; case "用电_AV1": temp = Three[0].ttpData[0].AV1; break; case "用电_AV2": temp = Three[0].ttpData[0].AV2; break; case "用电_AV3": temp = Three[0].ttpData[0].AV3; break; case "用电_BV1": temp = Three[0].ttpData[0].BV1; break; case "用电_BV2": temp = Three[0].ttpData[0].BV2; break; case "用电_BV3": temp = Three[0].ttpData[0].BV3; break; case "用电_CV1": temp = Three[0].ttpData[0].CV1; break; case "用电_CV2": temp = Three[0].ttpData[0].CV2; break; case "用电_CV3": temp = Three[0].ttpData[0].CV3; break; #region 发电 case "发电_AV1": temp = Three[0].ttpData[1].AV1; break; case "发电_AV2": temp = Three[0].ttpData[1].AV2; break; case "发电_AV3": temp = Three[0].ttpData[1].AV3; break; case "发电_BV1": temp = Three[0].ttpData[1].BV1; break; case "发电_BV2": temp = Three[0].ttpData[1].BV2; break; case "发电_BV3": temp = Three[0].ttpData[1].BV3; break; case "发电_CV1": temp = Three[0].ttpData[1].CV1; break; case "发电_CV2": temp = Three[0].ttpData[1].CV2; break; case "发电_CV3": temp = Three[0].ttpData[1].CV3; break; case "发电_AA1": temp = Three[0].ttpData[1].AA1; break; case "发电_AA2": temp = Three[0].ttpData[1].AA2; break; case "发电_AA3": temp = Three[0].ttpData[1].AA3; break; case "发电_BA1": temp = Three[0].ttpData[1].BA1; break; case "发电_BA2": temp = Three[0].ttpData[1].BA2; break; case "发电_BA3": temp = Three[0].ttpData[1].BA3; break; case "发电_CA1": temp = Three[0].ttpData[1].CA1; break; case "发电_CA2": temp = Three[0].ttpData[1].CA2; break; case "发电_CA3": temp = Three[0].ttpData[1].CA3; break; #endregion default: break; } } else { Debug.Log("akjshd走:"); switch (name) { case "用电_AA1": temp = Three[0].ttpData[0].AA1; break; case "用电_AA2": temp = Three[0].ttpData[0].AA2; break; case "用电_AA3": temp = Three[0].ttpData[0].AA3; break; case "用电_BA1": temp = Three[0].ttpData[0].BA1; break; case "用电_BA2": temp = Three[0].ttpData[0].BA2; break; case "用电_BA3": temp = Three[0].ttpData[0].BA3; break; case "用电_CA1": temp = Three[0].ttpData[0].CA1; break; case "用电_CA2": temp = Three[0].ttpData[0].CA2; break; case "用电_CA3": temp = Three[0].ttpData[0].CA3; break; case "用电_1A": case "用电_1B": case "用电_1C": temp = show(name, Three[0].ttpData[0].AA1); break; case "用电_AV1": temp = Three[0].ttpData[0].AV1; break; case "用电_AV2": temp = Three[0].ttpData[0].AV2; break; case "用电_AV3": temp = Three[0].ttpData[0].AV3; break; case "用电_BV1": temp = Three[0].ttpData[0].BV1; break; case "用电_BV2": temp = Three[0].ttpData[0].BV2; break; case "用电_BV3": temp = Three[0].ttpData[0].BV3; break; case "用电_CV1": temp = Three[0].ttpData[0].CV1; break; case "用电_CV2": temp = Three[0].ttpData[0].CV2; break; case "用电_CV3": temp = Three[0].ttpData[0].CV3; break; #region 发电 case "发电_AV1": temp = Three[0].ttpData[0].AV1; break; case "发电_AV2": temp = Three[0].ttpData[0].AV2; break; case "发电_AV3": temp = Three[0].ttpData[0].AV3; break; case "发电_BV1": temp = Three[0].ttpData[0].BV1; break; case "发电_BV2": temp = Three[0].ttpData[0].BV2; break; case "发电_BV3": temp = Three[0].ttpData[0].BV3; break; case "发电_CV1": temp = Three[0].ttpData[0].CV1; break; case "发电_CV2": temp = Three[0].ttpData[0].CV2; break; case "发电_CV3": temp = Three[0].ttpData[0].CV3; break; case "发电_AA1": temp = Three[0].ttpData[0].AA1; break; case "发电_AA2": temp = Three[0].ttpData[0].AA2; break; case "发电_AA3": temp = Three[0].ttpData[0].AA3; break; case "发电_BA1": temp = Three[0].ttpData[0].BA1; break; case "发电_BA2": temp = Three[0].ttpData[0].BA2; break; case "发电_BA3": temp = Three[0].ttpData[0].BA3; break; case "发电_CA1": temp = Three[0].ttpData[0].CA1; break; case "发电_CA2": temp = Three[0].ttpData[0].CA2; break; case "发电_CA3": temp = Three[0].ttpData[0].CA3; break; #endregion } } for (int i = 0; i < gameObjects.Count; i++) { if (gameObjects[i].name.Equals("")) { gameObjects[i].SetActive(true); } } switch (name) { default: break; } Debug.Log("当前数据:" + temp); return temp; } float show(string name, float dianyliu) { if (!string.IsNullOrEmpty(name) && !string.IsNullOrEmpty(GlobalFlag.biaojiData.userState)) { //if (GlobalFlag.biaojiData.userState == "正常") //{ // //} dianyliu = dianyliu * GlobalFlag.Beilv; if (GlobalFlag.biaojiData.userState == "异常") { if (GlobalFlag.biaojiData.warningType == "电流异常") { switch (name.Substring(3, 2)) { case "1A": dianyliu = GlobalFlag.oneA; break; case "1B": dianyliu = GlobalFlag.oneB; break; case "1C": dianyliu = GlobalFlag.oneC; break; default: break; } } else if(GlobalFlag.biaojiData.warningType=="私换互感器") { if (!string.IsNullOrEmpty(GlobalFlag.isChange)) { dianyliu = dianyliu * GlobalFlag.Beilv; Debug.Log(dianyliu + "----------Beilv"); } else { dianyliu = dianyliu * GlobalFlag.changeValue; } } else { } } } return dianyliu; } }