using System.Collections; using System.Collections.Generic; using UnityEngine; using System; //============================================================ //支持中文,文件使用UTF-8编码 //@author YangHua //@create 20230915 //@company QianHuo // //@description: //============================================================ namespace ttpData { [Serializable] public class JfpgItem { /// /// /// public List rdj; /// /// /// public float AA1; /// /// /// public float AA2; /// /// /// public float AA3; /// /// /// public float AV1; /// /// /// public float AV2; /// /// /// public float AV3; /// /// /// public float BA1; /// /// /// public float BA2; /// /// /// public float BA3; /// /// /// public float BV1; /// /// /// public float BV2; /// /// /// public float BV3; /// /// /// public float CA1; /// /// /// public float CA2; /// /// /// public float CA3; /// /// /// public float CV1; /// /// /// public float CV2; /// /// /// public float CV3; /// /// 上网 /// public string type; } [Serializable] public class TrainState { public string state; public string message; public string data; } }