using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEditor; using UnityEngine; public class QianXingDianLiu : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { Debug.Log(hit.transform.tag); } } } }