using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Doorchange : MonoBehaviour
{
    public door_control[] door_Control;
    
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
    private void OnTriggerExit(Collider other)
    {

        if (other.name == "Player")
        {
            for (int i = 0; i < door_Control.Length; i++)
            {   
                door_Control[i].启用交互 = false;
                if (door_Control[i].是否开门 == true)
                { door_Control[i].animator.Play(door_Control[i].关门动画); }
            }
           




        }


    }
    private void OnTriggerEnter(Collider other)
    {

        if (other.name == "Player")
        {
            for (int i = 0; i < door_Control.Length; i++)
            {
                door_Control[i].启用交互 = true;
                //door_Control[i].animator.Play(door_Control[i].关门动画);
            }





        }


    }
}