using System; using System.Collections; using System.Collections.Generic; using System.Runtime.ConstrainedExecution; using UnityEngine; using UnityEngine.UI; using UnityEngine.Windows; public enum Enable { Getoutofline1, Getoutofline2, Getoutofline3, Getoutofline4, } public class Thethirdsteppanl : MonoBehaviour { /// <summary> /// 工单初始页面显示 /// </summary> public RectTransform thirdoperationpanl1; /// <summary> /// 复制输入框文本 /// </summary> public InputField inputFieldname; /// <summary> /// 发送工资的按钮 /// </summary> public Button workorderviewbutton; /// <summary> /// 显示查询页面 /// </summary> public RectTransform thirdoperationpanl2; /// <summary> /// 输入工单编号框 /// </summary> public InputField inputmbuer; /// <summary> /// 查询按钮 /// </summary> public Button viewbuton; /// <summary> /// 人员选择界面 /// </summary> public RectTransform thirdoperationpanl3; /// <summary> /// 人员高亮显示 /// </summary> public Toggle toggleiamge1; /// <summary> /// 人员图片显示 /// </summary> public Image imagelxs; /// <summary> /// 合同违约按钮 /// </summary> public Button breachofcontractbutton; /// <summary> /// 签收按钮 /// </summary> public Button signforbutton; /// <summary> /// 显示签收成功按钮 /// </summary> public Image signforimage; /// <summary> /// 用于判断签收之后不多次加分 /// </summary> private bool signisp = true; /// <summary> /// 有无违约页面 /// </summary> public RectTransform thirdoperationpanl4; /// <summary> /// 传递参数的文本 /// </summary> public Text receivetext1, receivetext2, receivetext3; /// <summary> /// 高亮显示 /// </summary> public Toggle togglepromise; public Toggle notoggle; /// <summary> /// 显示的图片 /// </summary> public Image weiyue; /// <summary> /// 页面五信息页面 /// </summary> public RectTransform thirdoperationpanl5; /// <summary> /// 信息页面按钮 /// </summary> public Button messagebutton; /// <summary> /// 页面六工程编号填写 /// </summary> public RectTransform thirdoperationpanl6; /// <summary> /// 输入工单编号框 /// </summary> public InputField inputid; /// <summary> /// 查询按钮 /// </summary> public Button inquirebutton2; /// <summary> /// 页面7查询信息页面 /// </summary> public RectTransform thirdoperationpanl7; /// <summary> /// 点击信息按钮 /// </summary> public Button tapbutton; /// <summary> /// 页面8确认按钮页面 /// </summary> public RectTransform thirdoperationpanl8; /// <summary> /// 确认按钮 /// </summary> public Button verifybutton; /// <summary> /// 页面9违约类型 /// </summary> public RectTransform thirdoperationpanl9; /// <summary> /// 违约按钮 /// </summary> public Button verifybutton3; /// <summary> /// 选择违约项 /// </summary> public Toggle electricitytoggle1, electricitytoggle2, electricitytoggle3, electricitytoggle4; /// <summary> /// 页面10违约内容显示 /// </summary> public RectTransform thirdoperationpanl10; /// <summary> /// 违约确认按钮 /// </summary> public Button verifybutton4; /// <summary> /// 违约行为选项 /// </summary> public Toggle breachtoggle1, breachtoggle2, breachtoggle3; /// <summary> /// 页面11 /// </summary> public RectTransform thirdoperationpanl11; /// <summary> /// 是否违约下拉框 /// </summary> public Dropdown glideinput1, glideinput2, glideinput3, glideinput4; /// <summary> /// 输入违约内容 /// </summary> public InputField textinput1, textinput2; /// <summary> /// 用枚举判断选那个下拉框 /// </summary> Enable enable = Enable.Getoutofline1; /// <summary> /// 输入日期按钮 /// </summary> public InputField inputdata; /// <summary> /// 保存按钮的 /// </summary> public Button savebutton; /// <summary> /// 发送按钮 /// </summary> public Button cancelbutton; /// <summary> /// 判断是否选择正确加分 /// </summary> private bool cancelisp = true; /// <summary> /// 提示文本 /// </summary> public Text tipstext2; // 定义日期格式,可以根据需要添加更多格式 private string[] dateFormats = new string[] { "yyyy-MM-dd", "dd/MM/yyyy", "MM/dd/yyyy" }; /// <summary> /// 页面12 /// </summary> public RectTransform thirdoperationpanl12; /// <summary> /// 收集按钮 /// </summary> public Button collectbutton; /// <summary> /// 资料上传按钮 /// </summary> public Button profilebutton; /// <summary> /// 页面13 /// </summary> public RectTransform thirdoperationpanl13; /// <summary> /// 确认资料按钮 /// </summary> public Button verifybutton5; /// <summary> /// 页面14 /// </summary> public RectTransform thirdoperationpanl14; /// <summary> /// 保存按钮 /// </summary> public Button savebutton2; /// <summary> /// 页面15 /// </summary> public RectTransform thirdoperationpanl15; /// <summary> /// 发送按钮 /// </summary> public Button sendbutton; void Start() { workorderviewbutton.onClick.AddListener(() => { signisp = true; cancelisp = true; thirdoperationpanl1.gameObject.SetActive(false); thirdoperationpanl2.gameObject.SetActive(true); }); viewbuton.onClick.AddListener(() => { thirdoperationpanl2.gameObject.SetActive(false); thirdoperationpanl3.gameObject.SetActive(true); }); toggleiamge1.onValueChanged.AddListener((ison) => { if (ison) { ScoreManager.Instance.AddScore(1); imagelxs.gameObject.SetActive(true); } else { ScoreManager.Instance.SubtractScore(1); imagelxs.gameObject.SetActive(false); } }); breachofcontractbutton.onClick.AddListener(() => { thirdoperationpanl3.gameObject.SetActive(false); thirdoperationpanl4.gameObject.SetActive(true); }); togglepromise.onValueChanged.AddListener(delegate { ToggleValueChanged(togglepromise); }); messagebutton.onClick.AddListener(() => { thirdoperationpanl5.gameObject.SetActive(false); thirdoperationpanl6.gameObject.SetActive(true); }); inquirebutton2.onClick.AddListener(() => { thirdoperationpanl6.gameObject.SetActive(false); thirdoperationpanl7.gameObject.SetActive(true); }); tapbutton.onClick.AddListener(() => { ScoreManager.Instance.AddScore(2); thirdoperationpanl7.gameObject.SetActive(false); thirdoperationpanl8.gameObject.SetActive(true); }); verifybutton.onClick.AddListener(() => { thirdoperationpanl8.gameObject.SetActive(false); thirdoperationpanl9.gameObject.SetActive(true); }); //verifybutton3.onClick.AddListener(() => //{ // thirdoperationpanl9.gameObject.SetActive(false); // thirdoperationpanl10.gameObject.SetActive(true); //}); //verifybutton4.onClick.AddListener(() => //{ // thirdoperationpanl10.gameObject.SetActive(false); // thirdoperationpanl11.gameObject.SetActive(true); //}); glideinput1.onValueChanged.AddListener(delegate { Status(Enable.Getoutofline1); }); glideinput2.onValueChanged.AddListener(delegate { Status(Enable.Getoutofline2); }); glideinput3.onValueChanged.AddListener(delegate { Status(Enable.Getoutofline3); }); glideinput4.onValueChanged.AddListener(delegate { Status(Enable.Getoutofline4); }); savebutton.onClick.AddListener(Getsave); cancelbutton.onClick.AddListener(() => { if (glideinput1.options[glideinput1.value].text == "否" && glideinput2.options[glideinput2.value].text == "否" && glideinput2.options[glideinput2.value].text == "否" && glideinput2.options[glideinput2.value].text == "否" && cancelisp) { ScoreManager.Instance.AddScore(3); Debug.LogError(ScoreManager.Instance.Score); cancelisp = false; } thirdoperationpanl11.gameObject.SetActive(false); thirdoperationpanl12.gameObject.SetActive(true); }); collectbutton.onClick.AddListener(() => { thirdoperationpanl12.gameObject.SetActive(false); thirdoperationpanl13.gameObject.SetActive(true); }); verifybutton5.onClick.AddListener(() => { thirdoperationpanl13.gameObject.SetActive(false); thirdoperationpanl14.gameObject.SetActive(true); }); savebutton2.onClick.AddListener(() => { thirdoperationpanl14.gameObject.SetActive(false); thirdoperationpanl15.gameObject.SetActive(true); }); sendbutton.onClick.AddListener(() => { thirdoperationpanl15.gameObject.SetActive(false); }); signforbutton.onClick.AddListener(() => { if (signisp) { ScoreManager.Instance.AddScore(2); signisp = false; } signforimage.gameObject.SetActive(true); Invoke("Getimage", 1.5f); }); electricitytoggle1.onValueChanged.AddListener((ison) => { if (ison) { ScoreManager.Instance.AddScore(2); thirdoperationpanl9.gameObject.SetActive(false); thirdoperationpanl10.gameObject.SetActive(true); } else { ScoreManager.Instance.SubtractScore(2); } }); electricitytoggle2.onValueChanged.AddListener((ison) => { if (ison) { thirdoperationpanl9.gameObject.SetActive(false); thirdoperationpanl11.gameObject.SetActive(true); } }); electricitytoggle3.onValueChanged.AddListener((ison) => { if (ison) { thirdoperationpanl9.gameObject.SetActive(false); thirdoperationpanl11.gameObject.SetActive(true); } }); electricitytoggle4.onValueChanged.AddListener((ison) => { if (ison) { thirdoperationpanl9.gameObject.SetActive(false); thirdoperationpanl11.gameObject.SetActive(true); } }); breachtoggle1.onValueChanged.AddListener((ison) => { if (ison) { thirdoperationpanl10.gameObject.SetActive(false); thirdoperationpanl11.gameObject.SetActive(true); } }); breachtoggle2.onValueChanged.AddListener((ison) => { if (ison) { ScoreManager.Instance.AddScore(1); thirdoperationpanl10.gameObject.SetActive(false); thirdoperationpanl11.gameObject.SetActive(true); } else { ScoreManager.Instance.SubtractScore(1); } }); breachtoggle3.onValueChanged.AddListener((ison) => { if (ison) { thirdoperationpanl10.gameObject.SetActive(false); thirdoperationpanl11.gameObject.SetActive(true); } }); } /// <summary> /// 一定时间后失活图片 /// </summary> public void Getimage() { signforimage.gameObject.SetActive(false); } /// <summary> /// 判断是否符合保存条件 /// </summary> private void Getsave() { DateTime dateValue; if (DateTime.TryParseExact(inputdata.text, dateFormats, null, System.Globalization.DateTimeStyles.None, out dateValue)) { tipstext2.text = "保存成功"; Invoke("Cleartext", 1.5f); } else { tipstext2.text = "输入完成信息"; Invoke("Cleartext", 1.5f); } } private void Cleartext() { tipstext2.text = ""; } /// <summary> /// 初始化页面 /// </summary> /// <param name="str"></param> /// <param name="str1"></param> /// <param name="str2"></param> public void Getvalue(string str, string str1, string str2) { receivetext1.text = str; receivetext2.text = str1; receivetext3.text = str2; } /// <summary> /// 图片显示高亮 /// </summary> public void ToggleValueChanged(Toggle toggle) { if (toggle.isOn) { ScoreManager.Instance.AddScore(1.5f); //weiyue.gameObject.SetActive(true); thirdoperationpanl4.gameObject.SetActive(false); thirdoperationpanl5.gameObject.SetActive(true); } else { ScoreManager.Instance.SubtractScore(1.5f); //weiyue.gameObject.SetActive(false); thirdoperationpanl4.gameObject.SetActive(true); thirdoperationpanl5.gameObject.SetActive(false); } } /// <summary> /// 用枚举判断选择了那个选项框 /// </summary> public void Status(Enable enable) { switch (enable) { case Enable.Getoutofline1: Debug.Log("1"); glideinput1.captionText.text = glideinput1.options[glideinput1.value].text; break; case Enable.Getoutofline2: Debug.Log("2"); glideinput2.captionText.text = glideinput2.options[glideinput2.value].text; break; case Enable.Getoutofline3: Debug.Log("3"); glideinput3.captionText.text = glideinput3.options[glideinput3.value].text; break; case Enable.Getoutofline4: Debug.Log("4"); glideinput4.captionText.text = glideinput4.options[glideinput4.value].text; break; default: break; } } /// <summary> /// 初始话页面按钮 /// </summary> public void Getrestore3() { inputmbuer.text = null; imagelxs.gameObject.SetActive(false); toggleiamge1.isOn = false; togglepromise.isOn = false; notoggle.isOn = false; electricitytoggle1.isOn = false; electricitytoggle2.isOn = false; electricitytoggle3.isOn = false; electricitytoggle4.isOn = false; breachtoggle1.isOn = false; breachtoggle2.isOn = false; breachtoggle3.isOn = false; glideinput1.value = 1; glideinput2.value = 1; glideinput3.value = 1; glideinput4.value = 1; textinput1.text = null; textinput2.text = null; inputdata.text = null; } void Update() { } }