using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //============================================================ //支持中文,文件使用UTF-8编码 //@author Adam //@create 20240715 //@company Adam // //@description: //============================================================ namespace Components { public class ToolParentItem : MonoBehaviour { public Image icon; public Text countText; public Button selfBtn; private Button colseBtn; public RectTransform content; public GameObject smallObjPrefab; public GameObject smallToolBar; public WearAndUse wearAndUse = WearAndUse.defaultModel; // Use this for initialization public void SetCount(Sprite _icon, int _count) { countText.text = $"×{_count}"; icon.sprite = _icon; } public void SetIconAndCountText( Transform t) { smallToolBar = Instantiate(smallObjPrefab, t); content = smallToolBar.transform.GetChild(0).Find("content").GetComponent(); colseBtn = smallToolBar.transform.GetChild(0).Find("close").GetComponent