using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Examinationmode : MonoBehaviour
{
public GameObject firstcontent, secondcontent, thirdcontent, numberfourcontent, fifthcontent, sixthcontent, seventhcontent, eighthcontent;
///
/// 考试练习图片
///
public Image testpracticeimage;
///
/// 加载考试练习图片
///
public Sprite practicesprite;
private void Awake()
{
Init();
}
///
/// 初始化页面
///
private void Init()
{
practicesprite = Resources.Load("UIpanel/考试模式");
if (ScoreManager.Instance.Subject == Subject.Performanceexamination)
{
testpracticeimage.sprite = practicesprite;
firstcontent.SetActive(false);
secondcontent.SetActive(false);
thirdcontent.SetActive(false);
numberfourcontent.SetActive(false);
fifthcontent.SetActive(false);
sixthcontent.SetActive(false);
seventhcontent.SetActive(false);
eighthcontent.SetActive(false);
}
}
}