using System; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Xml.Serialization; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class MainSelect : MonoBehaviour { /// /// 履约练习按钮 /// public Button practicebutton; /// /// 履约考试按钮 /// public Button examinationbutton; /// /// 电费核算练习按钮 /// public Button Electricchargeexercise; /// /// 电费核算考试按钮 /// public Button Electricityfeetest; /// /// 供电练习按钮 /// public Button Powersupplyexercise; /// /// 供电考试按钮 /// public Button Powersupplytest; void Start() { } public void Examinat() { //ScoreManager.Instance.Examinationpaper = Examinationpaper.Reviewexamination; ScoreManager.Instance.Subject = Subject.Performanceexercise; SceneManager.LoadScene("shanxii"); } public void Practice() { //ScoreManager.Instance.Examinationpaper = Examinationpaper.practice; ScoreManager.Instance.Subject = Subject.Performanceexamination; SceneManager.LoadScene("shanxii"); } public void Powersupplay() { //ScoreManager.Instance.Examinationpaper = Examinationpaper.Powersupplytest; ScoreManager.Instance.Subject = Subject.Electricchargeexercise; SceneManager.LoadScene("shanxii"); } public void Electricity() { //ScoreManager.Instance.Examinationpaper = Examinationpaper.Electricityfeetest; ScoreManager.Instance.Subject = Subject.Electricityfeetest; SceneManager.LoadScene("shanxii"); } public void Powersupplyexercises() { ScoreManager.Instance.Subject = Subject.Aluminoelectricexercise; SceneManager.LoadScene("shanxii"); } public void Powersupplytests() { ScoreManager.Instance.Subject = Subject.Aluminumelectricaltest; SceneManager.LoadScene("shanxii"); } void Update() { } }