using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Xml.Serialization;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class MainSelect : MonoBehaviour
{
///
/// 履约练习按钮
///
public Button practicebutton;
///
/// 履约考试按钮
///
public Button examinationbutton;
///
/// 电费核算练习按钮
///
public Button Electricchargeexercise;
///
/// 电费核算考试按钮
///
public Button Electricityfeetest;
///
/// 供电练习按钮
///
public Button Powersupplyexercise;
///
/// 供电考试按钮
///
public Button Powersupplytest;
void Start()
{
}
public void Examinat()
{
//ScoreManager.Instance.Examinationpaper = Examinationpaper.Reviewexamination;
ScoreManager.Instance.Subject = Subject.Performanceexercise;
SceneManager.LoadScene("shanxii");
}
public void Practice()
{
//ScoreManager.Instance.Examinationpaper = Examinationpaper.practice;
ScoreManager.Instance.Subject = Subject.Performanceexamination;
SceneManager.LoadScene("shanxii");
}
public void Powersupplay()
{
//ScoreManager.Instance.Examinationpaper = Examinationpaper.Powersupplytest;
ScoreManager.Instance.Subject = Subject.Electricchargeexercise;
SceneManager.LoadScene("shanxii");
}
public void Electricity()
{
//ScoreManager.Instance.Examinationpaper = Examinationpaper.Electricityfeetest;
ScoreManager.Instance.Subject = Subject.Electricityfeetest;
SceneManager.LoadScene("shanxii");
}
public void Powersupplyexercises()
{
ScoreManager.Instance.Subject = Subject.Aluminoelectricexercise;
SceneManager.LoadScene("shanxii");
}
public void Powersupplytests()
{
ScoreManager.Instance.Subject = Subject.Aluminumelectricaltest;
SceneManager.LoadScene("shanxii");
}
void Update()
{
}
}