using System.Collections; using System.Collections.Generic; using UnityEngine; public class FractionToolsManager : MonoBehaviour { [SerializeField] List strings; int sum = 0; private async void OnDestroy() { for (int i = 0; i < UIManager.Instance.toolsItemManager.toolItems.Count; i++) { for (int j = 0; j < strings.Count; j++) { if (UIManager.Instance.toolsItemManager.toolItems[i]) { if (UIManager.Instance.toolsItemManager.toolItems[i].toolName.Equals(strings[j])) { sum++; } } } } sum -= FractionManager.Instance.sum; await FractionManager.Instance.overAsync(0, Mathf.Clamp(sum, 0, 10), "¹¤¾ß"); } }