using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Object = UnityEngine.Object;
namespace MyFrameworkPure
{
///
/// 内存工具
///
public static class MemoryTool
{
///
/// 清理内存
///
public static void ClearMemory()
{
Resources.UnloadUnusedAssets();
GC.Collect();
}
}
}