using System; using System.Collections; using System.Collections.Generic; using DefaultNamespace; using DefaultNamespace.ProcessMode; using Framework.Scripts.Runtime.Engine.Engine.Camera; using UnityEngine; // 添加游戏开发中常用的游戏模块的命名空间 using MotionFramework; using MotionFramework.Console; using MotionFramework.Event; using MotionFramework.Scripts.Runtime.Engine.Engine.Network.WebRequest; using MotionFramework.Utility; using UnityEngine.SceneManagement; public class GameLauncher : MonoBehaviour { public string sceneName; void Awake() { // 初始化框架 MotionEngine.Initialize(this, HandleMotionFrameworkLog); System.IO.File.WriteAllText(Application.streamingAssetsPath + "/start.ini", "1"); } void Start() { SceneManager.LoadScene(sceneName); // 创建游戏模块 CreateGameModules(); } void Update() { // 更新框架 MotionEngine.Update(); } private async void CreateGameModules() { //webrequest管理器 MotionEngine.CreateModule(); //工具包 MotionEngine.CreateModule(); //数据配置文件 MotionEngine.CreateModule(); //流程管理器 MotionEngine.CreateModule(); //加载配置信息 MotionEngine.CreateModule(); //加载消息框 MotionEngine.CreateModule(); //修改模式 MotionEngine.GetModule().SetProcessMode(MotionEngine.GetModule().GetParsedData().SceneModel); //修改IP PlayerPrefs.SetString("IP",MotionEngine.GetModule().GetParsedData().APIIP); //用户信息 this.GetComponent().Init(); //初始化步骤流程 MotionEngine.GetModule().InitializeFirstStep(); //教学模式显示箭头和提示框 if (MotionEngine.GetModule().GetProcessMode() != ProcessMode.Assessment)//HQB 0920 { this.GetComponent().Init(); } } private void HandleMotionFrameworkLog(ELogLevel logLevel, string log) { if (logLevel == ELogLevel.Log) { UnityEngine.Debug.Log(log); } else if (logLevel == ELogLevel.Error) { UnityEngine.Debug.LogError(log); } else if (logLevel == ELogLevel.Warning) { UnityEngine.Debug.LogWarning(log); } else if (logLevel == ELogLevel.Exception) { UnityEngine.Debug.LogError(log); } else { throw new NotImplementedException($"{logLevel}"); } } }