using System; using DefaultNamespace; using DefaultNamespace.ProcessMode; using MotionFramework; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; namespace ToolsPack { public class ToolsPackSceneJump : MonoBehaviour { public string Scenename; static private string saveSN;//LY public void Start() { //学习模式下不能返回工具间 if (MotionEngine.GetModule().GetProcessMode() == ProcessMode.Teaching && Scenename.Equals("工具间")) { this.gameObject.SetActive(false); } else { this.GetComponent