39 lines
1.0 KiB
Plaintext
39 lines
1.0 KiB
Plaintext
Shader "Custom/DiffuseAlpha" {
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Properties{
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_Color("Color", Color) = (1,1,1,1)
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_MainTex("Texture (RGBA)", 2D) = "white" {}
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_Cutoff("Alpha cutoff", Range(0,1)) = 0.5
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}
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SubShader{
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Tags { "Queue" = "transparent" "IgnoreProjector" = "True" "RenderType" = "TransparentCutout" }
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LOD 200
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Blend SrcAlpha OneMinusSrcAlpha
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//Cull off
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CGPROGRAM
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#pragma surface surf Lambert fullforwardshadows keepalpha
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#pragma target 3.0
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sampler2D _MainTex;
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struct Input {
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float2 uv_MainTex;
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};
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fixed4 _Color;
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float _Cutoff;
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void surf(Input IN, inout SurfaceOutput o) {
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fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
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o.Albedo = c.rgb * _Color;
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o.Alpha = c.a;
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clip(o.Alpha - _Cutoff);
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}
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ENDCG
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}
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Fallback "Legacy Shaders/Transparent/Cutout/VertexLit"
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} |