32 lines
653 B
C#
32 lines
653 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class OpenLightManager : MonoBehaviour
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{
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public MeshRenderer mersh;
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public GameObject ConcentratorMeter;
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public GameObject ElectricEnergyMeter;
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public GameObject ElectricEnergyMeterCanvas;
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void Start()
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{
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ConsumePowerManager.Instance.OnOpenLight += OpenLightFun;
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}
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private void OpenLightFun()
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{
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mersh.material.SetFloat("_LightSwitch", 1);
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ConcentratorMeter.SetActive(true);
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ElectricEnergyMeter.SetActive(true);
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ElectricEnergyMeterCanvas.SetActive(true);
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}
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}
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