ShanxiKnowledgeBase/SXElectricalInspection/Assets/Art/0任务书/Wild Scenery Kit/Source Assets (Base Models,.../Rocks/RockFormation1.mat

37 lines
1.0 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: RockFormation1
m_Shader: {fileID: 2, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 80c83474b9904461faad578456ba6f1f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 31d9b8c6fb2b94dba9eea02d4341d8f5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats: []
m_Colors:
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
m_BuildTextureStacks: []
--- !u!1002 &2100001
EditorExtensionImpl:
serializedVersion: 6