ShanxiKnowledgeBase/SXElectricalInspection/Assets/ZFBrowser/Scripts/Promise/PromiseTimer.cs

163 lines
4.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ZenFulcrum.EmbeddedBrowser
{
/// <summary>
/// A class that wraps a pending promise with it's predicate and time data
/// </summary>
internal class PredicateWait
{
/// <summary>
/// Predicate for resolving the promise
/// </summary>
public Func<TimeData, bool> predicate;
/// <summary>
/// The time the promise was started
/// </summary>
public float timeStarted;
/// <summary>
/// The pending promise which is an interface for a promise that can be rejected or resolved.
/// </summary>
public IPendingPromise pendingPromise;
/// <summary>
/// The time data specific to this pending promise. Includes elapsed time and delta time.
/// </summary>
public TimeData timeData;
}
/// <summary>
/// Time data specific to a particular pending promise.
/// </summary>
public struct TimeData
{
/// <summary>
/// The amount of time that has elapsed since the pending promise started running
/// </summary>
public float elapsedTime;
/// <summary>
/// The amount of time since the last time the pending promise was updated.
/// </summary>
public float deltaTime;
}
public interface IPromiseTimer
{
/// <summary>
/// Resolve the returned promise once the time has elapsed
/// </summary>
IPromise WaitFor(float seconds);
/// <summary>
/// Resolve the returned promise once the predicate evaluates to true
/// </summary>
IPromise WaitUntil(Func<TimeData, bool> predicate);
/// <summary>
/// Resolve the returned promise once the predicate evaluates to false
/// </summary>
IPromise WaitWhile(Func<TimeData, bool> predicate);
/// <summary>
/// Update all pending promises. Must be called for the promises to progress and resolve at all.
/// </summary>
void Update(float deltaTime);
}
public class PromiseTimer : IPromiseTimer
{
/// <summary>
/// The current running total for time that this PromiseTimer has run for
/// </summary>
private float curTime;
/// <summary>
/// Currently pending promises
/// </summary>
private List<PredicateWait> waiting = new List<PredicateWait>();
/// <summary>
/// Resolve the returned promise once the time has elapsed
/// </summary>
public IPromise WaitFor(float seconds)
{
return WaitUntil(t => t.elapsedTime >= seconds);
}
/// <summary>
/// Resolve the returned promise once the predicate evaluates to false
/// </summary>
public IPromise WaitWhile(Func<TimeData, bool> predicate)
{
return WaitUntil(t => !predicate(t));
}
/// <summary>
/// Resolve the returned promise once the predicate evalutes to true
/// </summary>
public IPromise WaitUntil(Func<TimeData, bool> predicate)
{
var promise = new Promise();
var wait = new PredicateWait()
{
timeStarted = curTime,
pendingPromise = promise,
timeData = new TimeData(),
predicate = predicate
};
waiting.Add(wait);
return promise;
}
/// <summary>
/// Update all pending promises. Must be called for the promises to progress and resolve at all.
/// </summary>
public void Update(float deltaTime)
{
curTime += deltaTime;
int i = 0;
while (i < waiting.Count)
{
var wait = waiting[i];
var newElapsedTime = curTime - wait.timeStarted;
wait.timeData.deltaTime = newElapsedTime - wait.timeData.elapsedTime;
wait.timeData.elapsedTime = newElapsedTime;
bool result;
try
{
result = wait.predicate(wait.timeData);
}
catch (Exception ex)
{
wait.pendingPromise.Reject(ex);
waiting.RemoveAt(i);
continue;
}
if (result)
{
wait.pendingPromise.Resolve();
waiting.RemoveAt(i);
}
else
{
i++;
}
}
}
}
}