16 lines
348 B
C#
16 lines
348 B
C#
using UnityEngine;
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using System;
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public class RandomMaterial:MonoBehaviour{
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public Renderer targetRenderer;
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public Material[] materials;
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public void Start() {
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ChangeMaterial();
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}
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public void ChangeMaterial(){
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targetRenderer.sharedMaterial = materials[UnityEngine.Random.Range(0, materials.Length)];
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}
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} |