ShanxiKnowledgeBase/SXElectricityFaultA&E/Assets/GenerateArea.cs

31 lines
553 B
C#

using UnityEngine;
public class GenerateArea : MonoBehaviour
{
public bool playerInArea = false;
void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
{
Debug.Log("OnTriggerEnter");
playerInArea = true;
}
}
void OnTriggerExit(Collider other)
{
if (other.CompareTag("Player"))
{
Debug.Log("OnTriggerExit");
playerInArea = false;
}
}
public bool IsPlayerInArea()
{
return playerInArea;
}
}