37 lines
689 B
C#
37 lines
689 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Ladder : MonoBehaviour
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{
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public static Ladder instance;
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SkinnedMeshRenderer smr;
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float weight;
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bool show = false;
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public void Awake()
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{
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instance = this;
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}
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public void Init()
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{
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smr = transform.GetComponent<SkinnedMeshRenderer>();
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show = true;
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}
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public void closed()
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{
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show = false;
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}
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void Update()
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{
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if (show == false)
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return;
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if (weight < 100f)
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{
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weight += 1.8f;
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smr.SetBlendShapeWeight(0, weight);
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Debug.Log(show);
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}
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}
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}
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