33 lines
830 B
C#
33 lines
830 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using MotionFramework;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class SceneToolsBtOnClick : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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public GameObject textGame;
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public GameObject selectGame;
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private void Start()
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{
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this.GetComponent<Button>().onClick.AddListener(delegate
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{
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MotionEngine.GetModule<ToolsPackManager>().OnTriggerStringEvent(this.name);
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});
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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textGame.SetActive(true);
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selectGame.SetActive(true);
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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textGame.SetActive(false);
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selectGame.SetActive(false);
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}
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} |