ShanxiKnowledgeBase/SXElectricityFaultA&E/Assets/Scripts/ToolsPack/ToolsPackWindowManager.cs

154 lines
6.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DefaultNamespace;
using MotionFramework;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
namespace ToolsPack
{
public enum ModelTypeEnum
{
,
}
/// <summary>
/// 工具窗口管理器
/// </summary>
public class ToolsPackWindowManager : MonoBehaviour
{
private Dictionary<string, List<GameObject>> _toolsNames;
private Dictionary<string, List<ToolsPackString>> _toolsNamesString;
[SerializeField] private Transform content;
[SerializeField] private Toggle tog;
public void OnEnable()
{
// ChangePage(ModelTypeEnum.工具);
StartCoroutine(SetToggleOnNextFrame(tog));
}
private IEnumerator SetToggleOnNextFrame(Toggle toggle)
{
// 等待一帧,确保所有初始化完成
yield return null;
// 设置 Toggle 的选中状态
// 设置 isOn 属性为 true
toggle.isOn = true;
toggle.onValueChanged.Invoke(true);
}
private void OnDisable()
{
}
/// <summary>
/// Toggle切换
/// </summary>
public void ChangePage(ModelTypeEnum windw)
{
int count = content.childCount;
for (int i = 0; i < count; i++)
{
Destroy(content.GetChild(i).gameObject);
}
MotionEngine.GetModule<ToolsPackManager>().ClearToolsPackWindowItemBts();
if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.)
{
//初始化工具集
_toolsNames = MotionEngine.GetModule<ToolsPackManager>().GetToolsPack();
GameObject bt = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBt();
foreach (var v in _toolsNames)
{
List<string> li = MotionEngine.GetModule<DataConfigManager>().GetToolsPackData(v.Key);
if (li == null)
{
foreach (var b in v.Value)
{
ToolsPackGameObjectComponent tp = b.GetComponent<ToolsPackGameObjectComponent>();
if (tp.GetModelTypeEnum() == windw)
{
ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
btComponent.name = v.Key;
btComponent.Init(v.Key, v.Key, tp.GetIndex(), tp.GetModelTypeEnum());
MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
}
}
}
else
{
foreach (var lis in v.Value)
{
if (lis.GetComponent<ToolsPackGameObjectComponent>().GetModelTypeEnum() == windw)
{
foreach (var to in li)
{
ToolsPackGameObjectComponent tp = lis.GetComponent<ToolsPackGameObjectComponent>();
ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
btComponent.name = to;
btComponent.Init(to, v.Key, tp.GetIndex(), tp.GetModelTypeEnum());
MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
}
}
}
}
}
}
else
{
_toolsNamesString = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackString();
GameObject bt = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBt();
foreach (var v in _toolsNamesString)
{
List<string> li = MotionEngine.GetModule<DataConfigManager>().GetToolsPackData(v.Key);
if (li == null)
{
foreach (var b in v.Value)
{
if (b.ModelTypeEnum == windw)
{
ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
btComponent.name = v.Key;
btComponent.Init(v.Key, v.Key, b.Index, b.ModelTypeEnum);
MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
}
}
}
else
{
foreach (var lis in v.Value)
{
if (lis.ModelTypeEnum == windw)
{
foreach (var to in li)
{
ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
btComponent.name = to;
btComponent.Init(to, v.Key, lis.Index, lis.ModelTypeEnum);
MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
}
}
}
}
}
}
}
}
}