ShanxiKnowledgeBase/SXElectricityFaultA&E/Assets/Scripts/ToolsPack/ToolsSceneProcessLauncher.cs

78 lines
2.9 KiB
C#

// using System;
// using System.Collections;
// using System.Collections.Generic;
// using System.Threading.Tasks;
// using DefaultNamespace;
// using DefaultNamespace.Dto;
// using DefaultNamespace.ProcessMode;
// using MotionFramework;
// using Newtonsoft.Json;
// using UnityEngine;
//
// namespace ToolsPack
// {
//
//
// [ScriptDescription("工具间场景的流程启动器")]
// public class ToolsSceneProcessLauncher : MonoBehaviour
// {
// private AnimationProcessManager processManager;
//
//
// private async void Start()
// {
// await Task.Delay(TimeSpan.FromSeconds(1));
//
//
// processManager = MotionEngine.GetModule<AnimationProcessManager>();
//
//
// processManager.ClearProcess();
//
//
// processManager.AddProcess( MotionEngine.GetModule<DataConfigManager>().GetProcessMode().ToString());
//
// string json =
// StepsContainer stepsContainer = JsonConvert.DeserializeObject<StepsContainer>(json);
//
//
// foreach (var stepData in stepsContainer.Steps)
// {
// List<ActionWithDescription> actions = new List<ActionWithDescription>();
//
// foreach (var actionData in stepData.Actions)
// {
// List<string> targetObjects = new List<string>();
// foreach (var objectName in actionData.TargetObjects)
// {
// targetObjects.Add(objectName);
// }
//
// Action action = () => { };
// actions.Add(new ActionWithDescription(targetObjects, action, actionData.Description, actionData.IsSequential,stepData.StepDescription));
// }
//
// AnimationStep step = new AnimationStep(stepData.StepDescription, stepData.Score, actions);
// processManager.AddStepToProcess(MotionEngine.GetModule<DataConfigManager>().GetProcessMode().ToString(), step);
// }
//
// InitializeFirstStep();
//
// }
//
// private void InitializeFirstStep()
// {
// MotionEngine.GetModule<AnimationProcessManager>().SetCurrentMode(MotionEngine.GetModule<DataConfigManager>().GetProcessMode());
//
// if (MotionEngine.GetModule<AnimationProcessManager>().CurrentProcess.Steps.Count > 0)
// {
// AnimationStep firstStep = MotionEngine.GetModule<AnimationProcessManager>().CurrentProcess.Steps[0];
// if (firstStep.Actions.Count > 0)
// {
// MotionEngine.GetModule<AnimationProcessManager>().HandleModeFeedback(MotionEngine.GetModule<DataConfigManager>().GetProcessMode(), firstStep.Actions[0]);
// }
// }
// }
//
// }
// }