ShanxiKnowledgeBase/SXElectricityInformationAcq.../Assets/Scripts/ConsumePowerManager.cs

34 lines
799 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DefaultNamespace.ProcessMode;
using MotionFramework;
using UnityEngine;
using UnityEngine.UI;
public class ConsumePowerManager : MonoBehaviour
{
public static ConsumePowerManager Instance;
public delegate void OpenLight();
public event OpenLight OnOpenLight;
private void Awake()
{
Instance = this;
}
public Button confirmBt;
void Start()
{
confirmBt.onClick.AddListener(delegate
{
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(GameObject.Find("临时用电"));
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(GameObject.Find("现场调试"));
OnOpenLight();
});
}
}