25 lines
593 B
C#
25 lines
593 B
C#
using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.Networking;
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using UnityEngine.UI;
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using System;
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using System.Collections;
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using TMPro;
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public class CameraControl1 : MonoBehaviour
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{
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public float fieldView;
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public Camera playerCamera;
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public bool isOn = true;
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private void Update()
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{
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if (isOn)
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{
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fieldView = playerCamera.fieldOfView;
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fieldView -= Input.GetAxis("Mouse ScrollWheel") * 10f;
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fieldView = Mathf.Clamp(fieldView, 30, 60);
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playerCamera.fieldOfView = fieldView;
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}
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}
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} |