30 lines
843 B
C#
30 lines
843 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FractionToolsManager : MonoBehaviour
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{
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[SerializeField] List<string> strings;
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int sum = 0;
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private async void OnDestroy()
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{
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for (int i = 0; i < UIManager.Instance.toolsItemManager.toolItems.Count; i++)
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{
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for (int j = 0; j < strings.Count; j++)
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{
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if (UIManager.Instance.toolsItemManager.toolItems[i])
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{
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if (UIManager.Instance.toolsItemManager.toolItems[i].toolName.Equals(strings[j]))
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{
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sum++;
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}
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}
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}
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}
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sum -= FractionManager.Instance.sum;
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await FractionManager.Instance.overAsync(0, Mathf.Clamp(sum, 0, 10), "¹¤¾ß");
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}
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}
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