52 lines
966 B
C#
52 lines
966 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class biaomian_change : MonoBehaviour
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{
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public int index;
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public Image image;
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public Sprite[] sprites;
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public GameObject up;
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public GameObject down;
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// Start is called before the first frame update
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void Start()
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{
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EventTriggerListener.Get(up).onClick += g => { spriteup(); };
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EventTriggerListener.Get(down).onClick += g => { spritedown(); };
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void spriteup()
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{
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index += 1;
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if (index > sprites.Length) {
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index = 0;
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}
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image.sprite = sprites[index];
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}
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public void spritedown()
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{
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index -= 1;
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if (index < 0)
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{
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index = sprites.Length-1;
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}
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image.sprite = sprites[index];
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}
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}
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