67 lines
2.0 KiB
C#
67 lines
2.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LoadTools : MonoBehaviour
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{
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public Transform content;
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// Start is called before the first frame update
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void Start()
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{
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HoldToolsCheck holdToolsCheck = GameObject.Find("Don'Destory").GetComponent<HoldToolsCheck>();
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for (int i = 0; i < holdToolsCheck.넣唐묏야.Count; i++)
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{
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if (Resources.Load("Prefab/묏야UI渡齡객큐/" + holdToolsCheck.넣唐묏야[i])!=null)
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{
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var load = Resources.Load("Prefab/묏야UI渡齡객큐/" + holdToolsCheck.넣唐묏야[i]);
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GameObject 묏야객큐 = Instantiate(load) as GameObject;
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묏야객큐.transform.SetParent(content.transform);
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묏야객큐.transform.localScale = new Vector3(1, 1, 1);
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묏야객큐.transform.localPosition = new Vector3(0, 0, 0);
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묏야객큐.transform.localEulerAngles = new Vector3(0, 0, 0);
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// 묏야객큐.GetComponent<Tools_object_UI>().sprite_name = toolsname;
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}
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else
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{
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var load = Resources.Load("Prefab/묏야객큐");
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GameObject 묏야객큐 = Instantiate(load) as GameObject;
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묏야객큐.transform.SetParent(content.transform);
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묏야객큐.transform.localScale = new Vector3(1, 1, 1);
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묏야객큐.transform.localPosition = new Vector3(0, 0, 0);
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묏야객큐.transform.localEulerAngles = new Vector3(0, 0, 0);
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// 묏야객큐.GetComponent<Tools_object_UI>().sprite_name = toolsname;
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// Debug.Log(묏야객큐.GetComponent<Tools_object_UI>().sprite_name);
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묏야객큐.GetComponent<Tools_object_UI>().UI_name = holdToolsCheck.넣唐묏야[i];
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묏야객큐.GetComponent<Tools_object_UI>().<EFBFBD>뇜.gameObject.SetActive(false);
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묏야객큐.GetComponent<Tools_object_UI>().change();
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}
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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