ShanxiKnowledgeBase/SXElectricalInspection/Assets/Script/UGUI/LoadTools.cs

67 lines
2.0 KiB
C#
Raw Blame History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LoadTools : MonoBehaviour
{
public Transform content;
// Start is called before the first frame update
void Start()
{
HoldToolsCheck holdToolsCheck = GameObject.Find("Don'Destory").GetComponent<HoldToolsCheck>();
for (int i = 0; i < holdToolsCheck..Count; i++)
{
if (Resources.Load("Prefab/묏야UI渡齡객큐/" + holdToolsCheck.[i])!=null)
{
var load = Resources.Load("Prefab/묏야UI渡齡객큐/" + holdToolsCheck.[i]);
GameObject = Instantiate(load) as GameObject;
.transform.SetParent(content.transform);
.transform.localScale = new Vector3(1, 1, 1);
.transform.localPosition = new Vector3(0, 0, 0);
.transform.localEulerAngles = new Vector3(0, 0, 0);
// 묏야객큐.GetComponent<Tools_object_UI>().sprite_name = toolsname;
}
else
{
var load = Resources.Load("Prefab/묏야객큐");
GameObject = Instantiate(load) as GameObject;
.transform.SetParent(content.transform);
.transform.localScale = new Vector3(1, 1, 1);
.transform.localPosition = new Vector3(0, 0, 0);
.transform.localEulerAngles = new Vector3(0, 0, 0);
// 묏야객큐.GetComponent<Tools_object_UI>().sprite_name = toolsname;
// Debug.Log(묏야객큐.GetComponent<Tools_object_UI>().sprite_name);
.GetComponent<Tools_object_UI>().UI_name = holdToolsCheck.[i];
.GetComponent<Tools_object_UI>().<EFBFBD>.gameObject.SetActive(false);
.GetComponent<Tools_object_UI>().change();
}
}
}
// Update is called once per frame
void Update()
{
}
}