72 lines
1.9 KiB
C#
72 lines
1.9 KiB
C#
using DefaultNamespace.ProcessMode;
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using MotionFramework;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 盒装封印
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/// </summary>
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public class Seal : MonoBehaviour
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{
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/// <summary>
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/// 盒装封印
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/// </summary>
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public GameObject SealObj;
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/// <summary>
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/// 新集中器上封印
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/// </summary>
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public GameObject[] Sealcol;
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/// <summary>
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/// 集线器封印上
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/// </summary>
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public BoxCollider[] sealbcl;
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public Image EndOfProcessImage;
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/// <summary>
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/// 封印动画
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/// </summary>
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//public SkinnedMeshRenderer[] Sealski;
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// Start is called before the first frame update
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void Start()
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{
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sealbcl[0].GetComponent<BoxCollider>().enabled = true;
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sealbcl[1].GetComponent<BoxCollider>().enabled = true;
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MotionEngine.GetModule<AnimationProcessManager>().OnCompleteEvent += CompleteEvent;
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetMouseButtonDown(0))
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{//Camera.transform.forward
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hit;
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bool raycast = Physics.Raycast(ray, out hit);
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if (raycast)
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{
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if (hit.collider.gameObject.name == "集中器_封印_L碰撞")
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{
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Sealcol[0].gameObject.SetActive(true);
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Debug.Log(hit.collider.gameObject.name);
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}
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if (hit.collider.gameObject.name == "集中器_封印R碰撞 ")
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{
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Sealcol[1].gameObject.SetActive(true);
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Debug.Log(hit.collider.gameObject.name);
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}
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}
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}
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}
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private void CompleteEvent()
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{
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EndOfProcessImage.gameObject.SetActive(true);
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Debug.Log("");
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}
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}
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