ShanxiKnowledgeBase/SXElectricityInformationAcq.../Assets/Scripts/MenuBtOnClick.cs

37 lines
904 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class MenuBtOnClick : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
{
[SerializeField] private Sprite defaultSprite;
[SerializeField] private Sprite clickSprite;
[SerializeField] private Sprite notClickSprite;
[SerializeField] private GameObject pop;
private Image _image;
private void Start()
{
_image = this.GetComponent<Image>();
}
public void OnPointerEnter(PointerEventData eventData)
{
_image.sprite = clickSprite;
pop.SetActive(true);
}
public void OnPointerExit(PointerEventData eventData)
{
_image.sprite = defaultSprite;
pop.SetActive(false);
}
public void SetActive()
{
_image.sprite = notClickSprite;
}
}