ShanxiKnowledgeBase/SXElectricityInformationAcq.../Assets/Scripts/test1.cs

48 lines
1.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DefaultNamespace.Dto;
using DefaultNamespace.ProcessMode;
using DG.Tweening;
using Framework.Scripts.Runtime.Engine.Engine.Camera;
using Framework.Scripts.Runtime.Engine.Engine.Camera.UIMoveTarget;
using MotionFramework;
using Newtonsoft.Json;
using UnityEngine;
using UnityEngine.UI;
public class test1 : MonoBehaviour
{
private IRaycastable _raycastComponent;
private IUIFollow _uiFollow;
public RectTransform ui;
private void Awake()
{
_raycastComponent = new CameraRaycastComponent();
_uiFollow = new CameraFollowComponent();
}
void OnEnable()
{
_raycastComponent.OnRaycastHit += HandleRaycastHit;
}
// 处理射线命中事件并打印物体名称
void HandleRaycastHit(RaycastHit hit)
{
Debug.Log("Raycast hit: " + hit.collider.name);
_uiFollow.FollowObject(hit.collider.transform,ui,Camera.main);
// 在这里可以添加更多处理逻辑,比如交互或特效
}
void Update()
{
// 调用射线功能
_raycastComponent?.Raycast();
}
}