ShanxiKnowledgeBase/SXElectricityInformationAcq.../Assets/taoruiqi/Script/ToolsManager.cs

48 lines
1.3 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
using Unity.VisualScripting;
public class TooslManager : MonoBehaviour
{
[System.Serializable]
public class Tool
{
public GameObject toolObject;
public Button returnButton;
[HideInInspector]
public Vector3 originalPosition;
[HideInInspector]
public Quaternion originalRotation;
}
public List<Tool> tools;
public Transform PlayercameraTrans;
void Start()
{
foreach (var tool in tools)
{
// 保存每个工具的原始位置和旋转
tool.originalPosition = tool.toolObject.transform.localPosition;
tool.originalRotation = tool.toolObject.transform.localRotation;
// 为每个按钮添加点击事件
tool.returnButton.onClick.AddListener(ResetAllTools);
}
}
// 返回所有工具到原始位置并隐藏
public void ResetAllTools()
{
foreach (var tool in tools)
{
tool.toolObject.transform.localPosition = tool.originalPosition;
tool.toolObject.transform.localRotation = tool.originalRotation;
tool.toolObject.SetActive(false);
tool.toolObject.transform.SetParent(PlayercameraTrans.transform);
}
}
}