ShanxiKnowledgeBase/SXElectricityInformationAcq.../Assets/Scripts/CharacterEquipWindow/Equipment.cs

20 lines
512 B
C#

using System.Collections.Generic;
using UnityEngine;
// 定义装备类
[CreateAssetMenu(fileName = "New Equipment", menuName = "Inventory/Equipment")]
public class Equipment : ScriptableObject
{
public string equipmentName; // 装备名称
public EquipmentType equipmentType; // 装备类型(头部、身体、手部、腿部)
public List<GameObject> equipmentPrefab; // 装备对应的预制体
}
// 定义装备类型枚举
public enum EquipmentType
{
Head,
Body,
Hand,
Leg
}