129 lines
3.4 KiB
C#
129 lines
3.4 KiB
C#
using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 剥线钳功能
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/// </summary>
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public class Pliers : MonoBehaviour
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{
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/// <summary>
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/// 剥线钳物体
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/// </summary>
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public GameObject PliersObj;
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/// <summary>
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/// 钳线动画
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/// </summary>
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public SkinnedMeshRenderer PliersSki;
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/// <summary>
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/// 封印动画
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/// </summary>
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public SkinnedMeshRenderer SkinnedMeshRenderer;
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/// <summary>
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/// 变电箱门锁
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/// </summary>
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public Transform Doorlock;
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/// <summary>
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/// 变电箱左门
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/// </summary>
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public Transform DoorOfCabinet;
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/// <summary>
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/// 是否选取/在手上
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/// </summary>
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bool inhand;
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void Start()
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{
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//PliersAni.Play("线钳");
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}
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void Update()
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{
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if (!inhand)
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{
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if (Input.GetMouseButtonDown(0))
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{//Camera.transform.forward
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hit;
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bool raycast = Physics.Raycast(ray, out hit);
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if (raycast)
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{
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if (hit.collider.gameObject.name == "柜门_封印")
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{
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StartCoroutine(PliersIE());
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Debug.Log(hit.collider.gameObject.name);
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}
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}
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}
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}
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//if (Input.GetKeyDown(KeyCode.E))
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//{
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// PliersAni.Play("钳线");
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//}
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}
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float weight;
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/// <summary>
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/// 剥线钳动画
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/// </summary>
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/// <returns></returns>
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IEnumerator PliersIE()
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{
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PliersObj.gameObject.transform.DOLocalMove(new Vector3(303.0849f, 2.696f, 163.5919f),1f);
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yield return new WaitForSeconds(1.5f);
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PliersObj.gameObject.transform.DOLocalRotate(new Vector3(-90,90,0),1.5f);
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yield return new WaitForSeconds(2f);
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for (int i = 100; i >= 0; i--)
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{
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yield return new WaitForSeconds(0.01f);
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PliersSki.SetBlendShapeWeight(0, i);
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}
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yield return new WaitForSeconds(1f);
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StartCoroutine(OpenLock());
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}
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/// <summary>
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/// 打开封印动画
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/// </summary>
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/// <returns></returns>
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IEnumerator OpenLock()
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{
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for (int i = 0; i < 100; i++)
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{
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yield return new WaitForSeconds(0.01f);
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SkinnedMeshRenderer.SetBlendShapeWeight(0, i);
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}
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yield return new WaitForSeconds(1f);
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SkinnedMeshRenderer.gameObject.transform.DOLocalMove(new Vector3(0.637f, 0.12f, -0.015f), 1f);
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yield return new WaitForSeconds(2f);
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Destroy(SkinnedMeshRenderer);
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StartCoroutine(OpenDoor());
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}
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/// <summary>
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/// 电箱门动画
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/// </summary>
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/// <returns></returns>
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IEnumerator OpenDoor()
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{
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yield return new WaitForSeconds(0.5f);
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Doorlock.transform.DOLocalRotate(new Vector3(160, 0, 0), 1f);
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yield return new WaitForSeconds(1.5f);
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DoorOfCabinet.transform.DOLocalRotate(new Vector3(-90, 0, 160), 2f);
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StartCoroutine(PliersBack());
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}
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IEnumerator PliersBack()
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{
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PliersObj.gameObject.transform.DOLocalMove(new Vector3(303.05f, 2.386f, 163.028f),1.5f);
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PliersObj.gameObject.transform.DOLocalRotate(new Vector3(0,90,0),1.5f);
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yield return new WaitForSeconds(2f);
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PliersObj.gameObject.SetActive(false);
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}
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}
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