ShanxiKnowledgeBase/SXElectricityFaultA&E/Assets/Scripts/CharacterEquipWindow/CharacterEquipBtOnClick.cs

35 lines
873 B
C#

using System;
using MotionFramework;
using UnityEngine;
using UnityEngine.UI;
namespace DefaultNamespace
{
public class CharacterEquipBtOnClick : MonoBehaviour
{
private bool isChange = false;
public void Start()
{
this.GetComponent<Button>().onClick.AddListener(delegate
{
if (isChange)
{
isChange = false;
}
else
{
isChange = true;
}
CharacterEquipInfoManager.Instance.Equipment(this.name, isChange);
});
this.transform.Find("Texture").GetComponent<RawImage>().texture= MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBtImage(this.name);
}
}
}