58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using MotionFramework;
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using UnityEngine;
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namespace DefaultNamespace
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{
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/// <summary>
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/// 人物窗口装备管理器
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/// </summary>
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[ScriptDescription("人物窗口装备管理器")]
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public class CharacterEquipManager : MonoBehaviour
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{
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public static CharacterEquipManager Instance;
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private List<Material> _cancel; //未穿戴材质球
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private List<Material> _wear; //穿戴材质球
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private GameObject equipBt;
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private void Awake()
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{
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Instance = this;
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}
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private void Start()
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{
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_cancel = new List<Material>();
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_wear = new List<Material>();
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_cancel = Resources.LoadAll<Material>("Materials/CharacterEquip/Cancel").ToList();
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_wear = Resources.LoadAll<Material>("Materials/CharacterEquip/Wear").ToList();
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equipBt = Resources.Load<GameObject>("Prefabs/Window/CharacterEquip/CharacterEquipBt");
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}
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public Material changeEquip(string equipName, bool ischange)
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{
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Material ma = null;
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if (ischange)
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{
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ma = _wear.SingleOrDefault(s => s.name == equipName);
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}
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else
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{
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ma = _cancel.SingleOrDefault(s => s.name == equipName);
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}
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return ma;
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}
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public GameObject GetEquipBt()
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{
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return equipBt;
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}
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}
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} |