ShanxiKnowledgeBase/SXElectricityFaultA&E/Assets/Scripts/ProcessMode/ActionWithDescription.cs

32 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace DefaultNamespace.ProcessMode
{
public class ActionWithDescription
{
public List<string> TargetObjects { get; set; }
public Action Action { get; set; }
public string Description { get; set; }
public bool IsSequential { get; set; } // 是否按顺序点击
public HashSet<string> ClickedObjects { get; private set; } // 已点击的对象集合
public int CurrentObjectIndex { get; set; } // 当前对象的点击索引,仅用于按顺序点击的情况
public bool FeedbackDisplayed { get; set; } // 是否已经显示过反馈
public string StepDescription { get; set; }
public ActionWithDescription(List<string> targetObjects, Action action, string description, bool isSequential, string stepDescription)
{
TargetObjects = targetObjects ?? new List<string>();
Action = action;
Description = description;
IsSequential = isSequential;
ClickedObjects = new HashSet<string>(); // 初始化已点击的对象集合
CurrentObjectIndex = 0; // 初始化为第一个对象
FeedbackDisplayed = false; // 初始化反馈未显示
StepDescription = stepDescription;
}
}
}