ShanxiKnowledgeBase/SXElectricalInspection/Assets/GuYuan/AmmeterManager/MultimeterRecovery.cs

55 lines
2.0 KiB
C#

using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MultimeterRecovery : MonoBehaviour
{
Button btn;
[SerializeField] Transform RedTrans;
[SerializeField] Transform BlackTrans;
[SerializeField] Transform trans;
[SerializeField] Vector3 Redpos;
[SerializeField] Vector3 Blackpos;
public float Multimeter;
public string MultimeterV;
public bool redok;
// Start is called before the first frame update
void Start()
{
btn = GetComponent<Button>();
btn.onClick.AddListener(() =>
{
//GameManager.Instance.DianFuIm.gameObject.SetActive(true);
//GameManager.Instance.DianFuTex.text = Multimeter + MultimeterV;
trans = GameManager.Instance.temp.transform;
if (GameManager.Instance.RedWanYon)
{
RedTrans = GameManager.Instance.RedWanYon.transform;
RedTrans.parent = trans;
RedTrans.transform.DOLocalRotate(new Vector3(0, 0, 0), 0.25f);
RedTrans.transform.DOScale(new Vector3(1, 1, 1), 0.25f);
RedTrans.transform.DOLocalMove(Redpos, 0.25f);
RedTrans.gameObject.layer = 7;
}
if (GameManager.Instance.BlackWanYon)
{
BlackTrans = GameManager.Instance.BlackWanYon.transform;
BlackTrans.parent = trans;
BlackTrans.transform.DOLocalRotate(new Vector3(0, 0, 0), 0.25f);
BlackTrans.transform.DOScale(new Vector3(1, 1, 1), 0.25f);
BlackTrans.transform.DOLocalMove(Blackpos, 0.25f);
BlackTrans.gameObject.layer = 7;
}
GameManager.Instance.redok = false;
GameManager.Instance.redData = "0";
GameManager.Instance.show("0");
UIManager.Instance.toolsItemManager.recoverBtn.gameObject.SetActive(true);
});
btn.gameObject.SetActive(false);
}
}