ShanxiKnowledgeBase/SXElectricalInspection/Assets/GuYuan/Camera/CameraControl1.cs

25 lines
593 B
C#

using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Networking;
using UnityEngine.UI;
using System;
using System.Collections;
using TMPro;
public class CameraControl1 : MonoBehaviour
{
public float fieldView;
public Camera playerCamera;
public bool isOn = true;
private void Update()
{
if (isOn)
{
fieldView = playerCamera.fieldOfView;
fieldView -= Input.GetAxis("Mouse ScrollWheel") * 10f;
fieldView = Mathf.Clamp(fieldView, 30, 60);
playerCamera.fieldOfView = fieldView;
}
}
}